// Zombie Monster for KF Invasion gametype
// He's speedy, and swings with a Single enlongated arm, affording him slightly more range
class ZombieGoreFast_Base extends SRKFMonster;

var bool bRunning;
var float RunAttackTimeout;

replication
{
	reliable if(Role == ROLE_Authority)
		bRunning;
}

//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
//         eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------

defaultproperties
{
	DrawScale=1.2
	Prepivot=(Z=10.0)

	bUseExtendedCollision=true
	ColOffset=(Z=52)
	ColRadius=25
	ColHeight=10

	ExtCollAttachBoneName="Collision_Attach"

	MeleeAnims(0)="GoreAttack1"
	MeleeAnims(1)="GoreAttack2"
	MeleeAnims(2)="GoreAttack1"
	MeleeDamage=15
	damageForce=5000
	KFRagdollName="GoreFast_Trip"
	HitSound(0)=Sound'KF_EnemiesFinalSnd.Gorefast_Pain'
	ScoringValue=12
	IdleHeavyAnim="GoreIdle"
	IdleRifleAnim="GoreIdle"
	MeleeRange=30.0//60.000000
	GroundSpeed=120.0//150.000000
	WaterSpeed=140.000000
	Health=250//350
	HealthMax=250
	PlayerCountHealthScale=0.15
	PlayerNumHeadHealthScale=0.0
	HeadHealth=25
	MovementAnims(0)="GoreWalk"
	WalkAnims(0)="GoreWalk"
	WalkAnims(1)="GoreWalk"
	WalkAnims(2)="GoreWalk"
	WalkAnims(3)="GoreWalk"
	IdleCrouchAnim="GoreIdle"
	IdleWeaponAnim="GoreIdle"
	IdleRestAnim="GoreIdle"
	AmbientSound=Sound'KF_BaseGorefast.Gorefast_Idle'
	Mesh=SkeletalMesh'KF_Freaks_Trip.GoreFast_Freak'
	Skins(0)=Combiner'KF_Specimens_Trip_T.Gorefast_cmb'
	AmbientGlow=0
	CollisionRadius=26.000000
	Mass=350.000000
	RotationRate=(Yaw=45000,Roll=0)

	ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'
	ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'
	ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'
	ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'

	MoanVoice=Sound'KF_EnemiesFinalSnd.Gorefast_Talk'
	DeathSound(0)=Sound'KF_EnemiesFinalSnd.Gorefast_Death'
	JumpSound=Sound'KF_EnemiesFinalSnd.Gorefast_Jump'

	bCannibal = true
	MenuName="Gorefast"

	SeveredHeadAttachScale=1.0
	SeveredLegAttachScale=0.9
	SeveredArmAttachScale=0.9
	MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Gorefast_HitPlayer'
	HeadHeight=2.5
	HeadScale=1.5
	CrispUpThreshhold=8
	OnlineHeadshotOffset=(X=5,Y=0,Z=53)
	OnlineHeadshotScale=1.5
	MotionDetectorThreat=0.5
}